![]() ![]() The game is violent, but only if you choose it to be. This game demonstrates that a video game story can be thrilling and beautiful without reliance on the violence that so many people deem integral to a video game. Just to give you an idea.īy shifting the focus to encompass dialogue as well as action, Deus Ex pulls off a milestone in video games’ journey to mainstream art acceptance. There’s one bit where a conversation can save you from infiltrating several enemy bases, and another that may stop you from having to gun down innocents. These conversations range from talking down terrorists to trying to get information from David Sarif himself. Adam can empathize with, antagonize or plea with the people he meets, and your persuasive success will change major game events. You’re given the opportunity to discuss developments with allies and even a few antagonists. Though he wants answers for the attack, his motivations and agenda are almost always obscure and only hinted at through conversations.Īdam’s conversations with these characters can shape entire missions and sequences. Adam is assisted in his search by several checkered Sarif Industries agents, including the deliciously unreadable CEO David Sarif the up-front and witty pilot Faridah Malik and Pritchard, a dry, antagonistic computer specialist who aids Adam during missions.ĭavid Sarif, Adam’s boss, was my favorite supporting character. Each has their own agendas and goals in your global search for the truth. It means they’re more interesting, but also that they may not be trustworthy. Not one of the major characters in this game is one-dimensional, which is incredibly refreshing. These go beyond Adam’s favorite burger toppings you can make him love or hate his new augmentations, be peaceful or violent, and generally a nice dude or an asshole. These perspectives build upon each other, making it possible to come up with many different Adams who all retain a similar mood, though not necessarily outlooks. Adam has his own voice and general demeanor, but the player can use Mass Effect-style conversation wheels to determine most all his moods and perspectives. The first thing I immediately noticed Deus Ex doing well was balancing a prior reputation with player-chosen character development. The company is one of many that participates in the controversial science, building machinery that can surpass the abilities of organic tissue.Ī second attack against Sarif Industries catalyzes Adam’s new journey. Deus Ex envisions a year 2027 in which humankind has innovated brilliantly, but failed to address widespread social upheaval.Īdam Jensen, the player character, is a former SWAT cop-turned-security chief at Sarif Industries, a Detroit firm that produces robotic human augmentations. Like its predecessors, this game’s core comprises the questions with no easy answers. It doesn’t have the most conundrums and paradoxes I’ve ever seen in a game, but it does speak them the deepest.ĭeus Ex is the third installment in the long-running Deus Ex trilogy, though it’s a prequel, making prior gaming unnecessary. Deus Ex: Human Revolution is a masterpiece of questions and personal struggle. We revere them because we can’t get their questions and conundrums out of our heads. Magnificent pieces of media from across time push a fascinating worldview and/or make us wonder about the fundamentals of society, and ourselves. Happily enough, these games are also leading the charge into video gaming’s acceptance as an art form. Existence, god, children’s smiles, crap like that. The games that are true giants are so because they make us ask the big questions. Shape the future of humankind in a global search for answers. ![]()
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